Blender Game Python Scripting

Blender Game Python Scripting 3,0/5 2492votes

Learning Blender A Hands On Guide to Creating 3. D Animated Characters. Copyright 2. 01. 5Dimensions 7 x 9Pages 3. Edition 1st. Book ISBN 1. NPVdcDOJJSo/maxresdefault.jpg' alt='Blender Game Python Scripting' title='Blender Game Python Scripting' />ISBN 1. Create Amazing 3. D Characters with Blender From Design and Modeling to Video Compositing Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3. D software Blender, and then compositing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and its perfect for both 3. ProgrAnimalsII5.jpg' alt='Blender Game Python Scripting' title='Blender Game Python Scripting' />D novices and those whove used other 3. D Software. Focusing on Blender 2. D professional Oliver Villar explains all the basics, including Blenders interface, controls, and how to manipulate objects. Once youve mastered the fundamentals, youll follow a realistic 3. D workflow through a complete project. Youll find chapters on every aspect of the character creation design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, youll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials more than 5 hours will guide you through Blenders trickier tasks. By the time youre done, youll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. Youll also build strong Blender skills you can apply in any 3. D project, whether it involves characters or not. Learn How To. Master Blenders innovative user interface, navigation, and selection techniques Create your first scene with Blender and get comfortable with its core tools Prepare for projects so theyll go as smoothly as possible Use modeling tools to create a 3. D character Bring your character to life with color, textures, and materials Create your characters skeleton and make it walk Make the most of Blenders Camera Tracking tools Add lights to your 3. Discover how to create scripts for 2D games in Unity. Learn how to create new scripts from scratch, expose public fields to the inspector, extend the MonoBehaviour. Python Tutorial This tutorial introduces the basic concepts and features of the Python language and system. Python tutorial version 3. Subcollection of a larger set of Win32 scripting recipes which deals with CADCAMrelated scripting. Scripts tend to be very short Cookbookstyle snippets intended. D scene Render with Blender Internal or the powerful new Cycles render engine Composite your 3. D character into a real video Switch to Blender from 3ds Max, Maya, or XSIRegister your book at informit. Blender keyboard shortcut reference. Online Sample Chapter. Project Overview of Blender A Hands On Guide to Creating 3. D Animated Characters. Sample Pages. Download the sample pages includes Chapter 4 and IndexTable of Contents. Preface         xxiii. Blender allows you to create professionalgrade animations and 3D models through a welllaid out interface equipped with a variety of tools. Whether youre. The old Logic Context has been moved into its own window type, the Logic Editor. The old Script Context is gone. Python scripting is now much more closely integrated. Acknowledgments         xxix. About the Author         xxxi. Learning Blender Ancillaries         xxxiii. Part I The Basics of Blender         1. Chapter 1 What You Need to Know about Blender         3. What Is Blender   3. Commercial Software versus Open Source Software   4. The History of Blender   5. The Blender Foundation and the Blender Institute   7. The Blender Community   9. Summary   9. Exercises   1. Chapter 2 Blender Basics The User Interface         1. Downloading and Installing Blender   1. Blender User Interface   1. Understanding the 3. D View   1. 3Navigating the 3. D View   1. 7Managing Areas 1. Editor Types   2. Selecting Objects   2. Using the 3. D Cursor   2. Blender User Preferences   2. Summary   2. 8Exercises   2. Chapter 3 Your First Scene in Blender         2. Creating Objects   2. Moving, Rotating, and Scaling   3. Naming Objects and Datablocks   3. Interaction Modes   3. Applying Flat or Smooth Surfaces   3. Modifiers   3. 8Blender Render and Cycles   4. Materials   4. 2Turning on the Lights   4. Moving the Camera in Your Scene  4. Rendering   4. 6Summary   4. Exercises   4. 8Part II Beginning a Project         4. Chapters 4 Project Overview         5. The Three Stages of a Project   5. Defining the Stages   5. A Character Creation Plan   5. Summary   5. 6Exercises   5. Chapter 5 Character Design         5. Character Description   5. Designing the Character   6. Adding Color   6. Final Design   6. Character Reference Images   6. Other Design Methods  6. Summary   7. 0Exercises   7. Source Code Program Database Delphi there. Part III Modeling in Blender         7. Chapter 6 Blender Modeling Tools         7. Working with Vertices, Edges, and Faces   7. Selecting Vertices, Edges, and Faces   7. Accessing Modeling Tools   7. Selections   7. 5Mesh Modeling Tools   7. Loop. Tools   9. 4Tips and Tricks   9. Summary   9. 6Exercises   9. Chapter 7 Character Modeling         9. What Is Mesh Topology   9. Modeling Methods   9. Setting Up the Reference Planes   1. Modeling the Eyes   1. Modeling the Face   1. Modeling the Torso and Arms   1. Modeling the Legs   1. Modeling the Boots   1. Modeling the Hands   1. Modeling the Cap   1. Modeling the Hair   1. Modeling the Final Details   1. Summary   1. 44. Exercises   1. Part IV Unwrapping, Painting, and Shading         1. Chapter 8 Unwrapping and UVs in Blender         1. How Unwrapping and UVs Work   1. Unwrapping in Blender   1. Things to Consider before Unwrapping   1. Working with UVs in Blender  1. Unwrapping the Rest of the Character   1. Packing UVs   1. 63. Summary  1. 65. Exercises   1. Chapter 9 Painting Textures         1. Main Workflow   1. Painting in Blender   1. Creating the Base Texture   1. Texturing in 2. D Image Editing Software  1. Seeing the Painted Character in Blender   1. Summary   1. 77. Exercises   1. Chapter 1. 0 Materials and Shaders         1. Understanding Materials   1. Shading Your Character with Blender Render   1. Shading Your Character with Cycles   1. Summary   2. 05. Exercises   2. Part V Bringing Your Character to Life         2. Chapter 1. 1 Character Rigging         2. Understanding the Rigging Process   2. Working with Armatures   2. Rigging Your Character   2. Rig Organization   2. Skinning  2. 28. Creating the Facial Rig  2. Creating Custom Shapes   2. Applying Final Touches to the Rig   2. Summary  2. 43. Exercises   2. Chapter 1. 2 Animating Your Character         2. Inserting Keyframes   2. Animation Editors  2. Animating a Walk Cycle   2. Summary   2. 57. Exercises   2. Part VI Getting the Final Result         2. Chapter 1. 3 Camera Tracking in Blender         2. Understanding Camera Tracking   2. Things to Consider before Filming   2. The Movie Clip Editor   2. Tracking the Camera   2. Testing Camera Tracking   2. Summary   2. 71. Exercises   2. Chapter 1. 4 Lighting, Compositing, and Rendering         2. Lighting Your Scene   2. The Node Editor   2. Compositing Your Scene in Blender Render   2. Compositing Your Scene in Cycles   2. Rendering   2. 90. Summary   2. 92. Exercises   2. Chapter 1. 5 Other Blender Features         2. Particles 2. 93. Hair Simulation   2. Cloth Simulation   2. Rigid and Soft Bodies   2. Fluids Simulation   2. Fire and Smoke   2. Game Engine   2. 95. Masking, Object Tracking, and Video Stabilization   2. Sculpting   2. 95. Retopology   2. 96. Maps Baking   2. 96. Python Scripting   2. Summary   2. 97. Index         2.